The following document is the most secret intelligence report, which our undercover spy is recovered from the headquarters of the black OPS.
Agent # 416, reporting in
Ordered-we have been monitoring the enemy with the hope to learn about your weaknesses and use any bad habits. After a few weeks ago, a handful of enemy patterns begin to emerge. In respect of enemies, which re-spawn we began to notice it seems that all of them are kept in one of three predictable ways. We have categorised these three habits in prestige, tactical and newborn habits. By understanding these features we've managed to turn the battle in our favour.
Prestige enemies-prestige enemies not wasting time when they re-spawn. They are very familiar with the maps and starts to sprint to the Centre of the card immediately. If they are sufficiently close these enemies b line directly to their murderers with confidence that they can take them into account before they have chance to move. Therefore, camping is a bad idea. You may obtain one or two kills off but if you sit still for too long, the enemy will come right back to you; and it will be drawn up.
Tactical enemies-these enemies are on average enough that they have a low scale kill streak rewards waiting for them, since they re-spawn. Because they are smart enough to not interrupt their momentum when, in the middle of the card, they choose to activate streak rewards their cancellation when they re-spawn. They find a safe place to sit and they activate their benefits, usually ranging from calling in care packages to deployed RC-XDs. After they have finished their benefits, they began to move toward the center of the map, and we have begun to understand the best ways to counter these enemies when they activate these kill turbulence. Enemies that drop care packages are the most easily, we can follow their air drops to easily kill while RC-XDs we have learned to let us pass, so that we can move in and assumes the operator.
-born enemies-these enemies are very fun to observe. Many people will shed spawning and just stand still nothing. Some would slowly turn, walk with the edge of the card, sit on the ground and do nothing. Others will simply run around in circles or stand staring off the edge of the card. We realized, after having spent a few days, observing their strange behavior which they play emotionally instead of logical. While this makes these enemies a little more carefully, it also prevents its response time and accuracy. For this reason, they are easy to kill, while we move in and out quickly.
We hope the above intelligence information is useful. Please send us orders with in this report.
Agent # 416, Awaiting orders
The depth of knowledge in above reconnaissance report will give every agent field from the upper hand in the battle. You can analyze the information yourself, or you can go to our secure database of the most secret documents. The report includes analysis of the report of the intelligence, written by World top military Tactical analysts and operation contracts for agent 416 designed to dominate in battle.
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